Hit
Put a hit on a member of an enemy team of the user’s choice, preventing them from gaining points from x number of game nights. (Critical Miss: 10% chance Hit completely misses. Debuffed Hit: 40% chance Hit lasts 1 game night. Standard Hit: 40% chance Hit lasts 2 game nights. Critical Hit: 10% chance Hit lasts 3 game nights.)
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1. Guts - When the holder is inflicted with a debuff, the player’s earned points at game nights are instead multiplied by 1.25x. Hits and Poisons will not reduce the holder’s point gain.
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect. 3. Compound Eyes - The holder’s Poké balls and Ultra Balls have a 1.2x of hitting. Hits set out by the player can also not miss. 4. Cheek Pouch - The holder can buy a Potion or Full Restore and hold onto it until they choose to use it, rather than it being activated immediately. (Hyper Potions excluded) 5. Swift Swim - When the weather is Rain, the holder earns 20% more points during game nights. 6. Slush Rush - When the weather is Snow, the holder earns 20% more points during game nights. 7. Chlorophyll - When the weather is Harsh Sunlight, the holder earns 20% more points during game nights. 8. Cloud Nine - When the weather is Clear, this player earns 20% more points during game nights. 9. Plus - If anyone else on the holder’s team has the Minus ability, this player gets 1.25x more points at game nights. 10. Minus - If anyone else on the holder’s team has the Plus ability, this player gets 1.25x more points at game nights. |
11. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit.
12. Telepathy - Once per week, the holder can view the current status of all debuffs and potions. 13. Slow Start - The holder’s items are delayed one full day to activation. 14. Unaware - The holder is unaffected by both enemy debuffs and ally Potions. 15. Sniper - If the holder lands a Critical Hit, the Hit lasts for 4 game nights. If this player rolls a pokeball with a score of 200, the amount it steals is increased by 50. 16. Wonder Skin - Hits against the holder have a 50% chance to miss. 17. No Guard - The holder’s hits always hit, but hits always connect on the holder. 18. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from. 19. Pickup - The holder can gain a random item from the shop once, and only once. 20. Hustle - All Poké Ball style items the holder throws steal an additional 15% points, however all Poké Ball style items (including Masterballs) have an additional 15% chance to miss. |
1. Wonder Guard - The holder is immune to all debuffs EXCEPT if they get critically hit.
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect. 3. Plus - If anyone else on the holder’s team has the Minus ability, this player gets 1.25x more points at game nights. 4. Minus - If anyone else on the holder’s team has the Plus ability, this player gets 1.25x more points at game nights. 5. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from. |
6. Swift Swim - When the weather is Rain, the holder earns 20% more points during game nights.
7. Slush Rush - When the weather is Snow, the holder earns 20% more points during game nights. 8. Chlorophyll - When the weather is Harsh Sunlight, the holder earns 20% more points during game nights. 9. Cloud Nine - When the weather is Clear, this player earns 20% more points during game nights. 10. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit. |
Grab Bag
The user receives three random items from the current Pokémart (excluding the Grab Bag), weighted according to how far behind the user’s team is from first place. Can contain any items currently available for purchase in the Pokémart; however, all items must be activated immediately and cannot be held for later. A mod will reach out to you asking what you want to do with your items if applicable. (This is a Permanent Shop Item!)
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Vendetta
The user sees who put a debuff on them and then applies the same debuff to the person who put it on them, however the effect or length is doubled. In Addition, the user gets to send mail in #battle-log with the use of this item. (Vendetta does not clear the users debuff)
Hit, Poison, & Critical Poison have their length doubled, Paralysis & Full Paralysis quarter the success chance of the affected Poké Ball, and Burn causes all Poké Ball style items to utilize the lower quarter of available point rolls. (This is a Permanent Shop Item!) |