CHRISTALRAINE EVENTS
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New Shop Items!

At ChristalRaine's Pokemart, we do our best to serve our lovely customer's to the best of our ability! Because of all of you wonderful folks, we've been able to add some new items to our stock! 

However!

Because we have so many items in stock, we'll be rotating items in and out each week! Don't worry though - we do have a list of items that will stay in stock year round! If you'd like to buy an item, click on the image in the rotating shop below and you'll be directed to StreamElements!
Are you struggling to understand what everything does? No worries! Below we go over what each item does so that you can plan ahead and take first place!

Pokeballs

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Beast Ball 
Grants the user a 100% chance of stealing -300 to +300 points from an enemy team of their choice. (In the chance that a negative is rolled, the points will instead be given to the enemy team from the user’s team)
Dusk Ball
If this ball is used whilst ChristalRaine’s stream is offline (or on sleep screen during marathon), it grants the user an 80% chance of stealing 1-200 points from an enemy team of their choice. If used any other time, the chance of success is 50%.
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Quick Ball
Grants the user a -20% chance of stealing 1-200 points from an enemy team of their choice, per week passed in the event. (80% chance week 1, 60% chance week 2 etc.)
Master Ball
Grants the user a 100% chance of stealing 1-200 points from an enemy team of their choice. (RNG favors higher numbers by rolling twice and choosing higher outcome) (This is a Permanent Shop Item!)
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Poke Ball
Grants the user a 25% chance of stealing 1-200 points from an enemy team of their choice. (This is a Permanent Shop Item!)
Timer Ball
Grants the user a +20% chance of stealing 1-200 points from an enemy team of their choice, per week passed in the event. (20% chance week 1, 40% chance week 2 etc.)
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Ultra Ball
Grants the user a 75% chance of stealing 1-200 points from an enemy team of their choice. (This is a Permanent Shop Item!)
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Debuffs

Burn
Burns a member of an enemy team of the user’s choice, causing all Poké Ball style items they throw to only utilize the lower half of the available point rolls. (Master Balls steal 1-100 points etc.) This debuff lasts until cleared.
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Paralysis
Paralyzes a member of an enemy team of the user’s choice, halving the success chance of all Poké Ball style items that they throw except Master Balls. This debuff lasts until cleared.

Full Paralysis
Fully Paralyzes a member of an enemy team of the user’s choice, halving the success chance of all Poké Ball style items that they throw including Master Balls. This debuff lasts until cleared.
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Critical Poison
Critically Poison a member of an enemy team of the user’s choice, reducing their total point gain by 50% for 3 game nights.
Poison
 Poison a member of an enemy team of the user’s choice, reducing their total point gain by 50% for 1 game night. 
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Hit
Put a hit on a member of an enemy team of the user’s choice, preventing them from gaining points from x number of game nights. (Critical Miss: 10% chance Hit completely misses. Debuffed Hit: 40% chance Hit lasts 1 game night. Standard Hit: 40% chance Hit lasts 2 game nights. Critical Hit: 10% chance Hit lasts 3 game nights.) 

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Capsules

Users may only possess one ability at a time. Purchasing an Ability Capsule or Champion Capsule when a user already possesses an ability will replace their current ability with a new one.

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Ability Capsule
Grants the user 1 of 20 unique abilities which provides effects under specific conditions. Users will be notified of the ability they receive via a mod in their team chat. (This is a Permanent Shop Item!)
1. Guts - When the holder is inflicted with a debuff, the player’s earned points at game nights are instead multiplied by 1.25x. Hits and Poisons will not reduce the holder’s point gain. 
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect.
3. Compound Eyes - The holder’s Poké balls and Ultra Balls have a 1.2x
of hitting. Hits set out by the player can also not miss.
4. Cheek Pouch - The holder can buy a Potion or Full Restore and hold onto it until they choose to use it, rather than it being activated immediately. (Hyper Potions excluded)
5. Swift Swim - When the weather is Rain, the holder earns 20% more points during game nights.
6. Slush Rush - When the weather is Snow, the holder earns 20% more points during game nights.
7. Chlorophyll - When the weather is Harsh Sunlight, the holder earns 20% more points during game nights. 
8. Cloud Nine - When the weather is Clear, this player earns 20% more points during game nights.
9. Plus - If anyone else on the holder’s team has the Minus ability, this player gets 1.25x more points at game nights.
10. Minus - If anyone else on the holder’s team has the Plus ability, this player gets 1.25x more points at game nights.
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11. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit.
12. Telepathy - Once per week, the holder can view the current status of all debuffs and potions.
13. Slow Start - The holder’s items are delayed one full day to activation.
14. Unaware - The holder is unaffected by both enemy debuffs and ally Potions.
15. Sniper - If the holder lands a Critical Hit, the Hit lasts for 4 game nights. If this player rolls a pokeball with a score of 200, the amount it steals is increased by 50.
16. Wonder Skin - Hits against the holder have a 50% chance to miss.
17. No Guard - The holder’s hits always hit, but hits always connect on the holder.
18. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from.
19. Pickup - The holder can gain a random item from the shop once, and only once.
20. Hustle - All Poké Ball style items the holder throws steal an additional 15% points, however all Poké Ball style items (including Masterballs) have an additional 15% chance to miss.
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Champion Capsule
Unlocked after a User’s team obtains all 8 Gym Badges. Grants the user 1 of 10 unique abilities which provides effects under specific conditions. Users will be notified of the ability they receive via a mod in their team chat. (Once Unlocked, This is a Permanent Shop Item!)
1. Wonder Guard - The holder is immune to all debuffs EXCEPT if they get critically hit.
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect.
3. Plus - If anyone else on the holder’s team has the Minus ability, this player gets 1.25x more points at game nights.
4. Minus - If anyone else on the holder’s team has the Plus ability, this player gets 1.25x more points at game nights.
5. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from.

6. Swift Swim - When the weather is Rain, the holder earns 20% more points during game nights.
7. Slush Rush - When the weather is Snow, the holder earns 20% more points during game nights.
8. Chlorophyll - When the weather is Harsh Sunlight, the holder earns 20% more points during game nights. 
9. Cloud Nine - When the weather is Clear, this player earns 20% more points during game nights.
10. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit.


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Other Items

Catching Charm
Increases the chance for Pokéball, Ultraball, Timer Ball, Quick Ball, & Dusk Ball to hit by +10% for the user. (35% chance for Poké Ball, 85% chance for Ultra Ball etc.)
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Flash
Reveals all debuffs affecting the user’s team in #battle-log. Debuffs are hits, poison, critical poison, paralysis, full paralysis, burn, and effects from vendetta. (This is a Permanent Shop Item!)
Fresh Start Mochi
Completely removes the user’s ability gained from either Capsule.

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Full Restore
Fully remove all debuffs from the user. (Debuffs are hits, poison, critical poison, paralysis, full paralysis, burn, and effects from vendetta)
Grab Bag
The user receives three random items from the current Pokémart (excluding the Grab Bag), weighted according to how far behind the user’s team is from first place. Can contain any items currently available for purchase in the Pokémart; however, all items must be activated immediately and cannot be held for later. A mod will reach out to you asking what you want to do with your items if applicable. (This is a Permanent Shop Item!)
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Gym Badges
Work together with your team to purchase all 8 gym badges. Once a team obtains 8 gym badges, they obtain access to the Champion Capsule, a version of the Ability Capsule containing the 10 best abilities. (Each team may only purchase 8 gym badges) (This is a Permanent Shop Item!)

Leftovers
Adds +3 to all Poké Ball style items thrown by the user after this item is purchased. (This +3 can exceed the upper limit of point rolls. E.g. 200 -> 203 points stolen) (Only one per person)

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Mail
Allows the user to send a message in #battle-log for all teams to see. Please note this message is not anonymous! (This is a Permanent Shop Item!)
Pokedollar Exchange
Exchange your 500 Pokédollars for 140 points. (This is a Permanent Shop Item!)
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Potion
2x point multiplier for the user, effective for 1 game night. (Does not stack with Hyper Potion) (This is a Permanent Shop Item!)
Hyper Potion
2x point multiplier for the user’s whole team, effective for 1 game night. (Does not stack with Potion)
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Vendetta
The user sees who put a debuff on them and then applies the same debuff to the person who put it on them, however the effect or length is doubled. In Addition, the user gets to send mail in #battle-log with the use of this item. (Vendetta does not clear the users debuff)

Hit, Poison, & Critical Poison have their length doubled, Paralysis & Full Paralysis quarter the success chance of the affected Poké Ball, and Burn causes all Poké Ball style items to utilize the lower quarter of available point rolls.
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(This is a Permanent Shop Item!)
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