CHRISTALRAINE EVENTS
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New Shop Items!

At ChristalRaine's Pokemart, we do our best to serve our lovely customer's to the best of our ability! Because of all of you wonderful folks, we've been able to add some new items to our stock! 

However!

Because we have so many items in stock, we'll be rotating items in and out each week! Don't worry though - we do have a list of items that will stay in stock year round! If you'd like to buy an item, click on the image in the rotating shop below and you'll be directed to StreamElements!
Are you struggling to understand what everything does? No worries! Below we go over what each item does so that you can plan ahead and take first place!

Pokeballs

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Beast Ball  - 499
A somewhat different Poké Ball that is not very effective when catching legendary Pokémon. However, its chance of success grows slightly for every 5 balls that have been thrown this week. 
Dusk Ball - 360
A somewhat different Poké Ball that is more effective if they are thrown while Christal’s stream is offline or in the “I’m Only Sleeping” category.
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Great Ball - 280
A good, high-performance Poké Ball that provides a higher success rate for catching legendary Pokémon than a standard Poké Ball. (This is a permanent shop item!)
Quick Ball - 360
A somewhat different Poké Ball that is most effective at catching legendary Pokémon when used on earlier weeks in the event.
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Master Ball - 25,000
The very best Poké Ball with the ultimate level of performance. With it, you will catch any legendary Pokémon without fail. (This is locked behind the Gym Badges and cannot be found in Grab Bags!)
Poke Ball - 150
A device for catching legendary Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. (This is a Permanent Shop Item!)
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Timer Ball - 360
A somewhat different Poké Ball that is most effective at catching legendary Pokémon when used on later weeks in the event.

Ultra Ball - 400
An ultra-high performance Poké Ball that provides a higher success rate for catching legendary Pokémon than a Great Ball. (This is a Permanent Shop Item!)
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Debuffs

Burn - 500
Burns a member of an enemy team of the user’s choice, causing all Exchanges to be halved when redeemed. This includes Rocket Exchanges. This debuff lasts until cleared.
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Paralysis - 350
Paralyzes a member of an enemy team of the user’s choice, reducing the success chance of catching the Legendary Pokemon. This debuff lasts until cleared.

Full Paralysis - 500
Fully Paralyzes a member of an enemy team of the user’s choice, reducing the success of catching the Legendary Pokemon. This also causing all Pokeballs thrown by the Paralyzed User to be redeemed at the end of the day (midnight MST). This debuff lasts until cleared.
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Critical Poison - 500
Critically Poison a member of an enemy team of the user’s choice, reducing their total point gain by 50% for 3 game nights.
Poison - 200
 Poison a member of an enemy team of the user’s choice, reducing their total point gain by 50% for 1 game night. 
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Hit - 450
Put a hit on a member of an enemy team of the user’s choice, preventing them from gaining points from x number of game nights. (Critical Miss: 10% chance Hit completely misses. Debuffed Hit: 40% chance Hit lasts 1 game night. Standard Hit: 40% chance Hit lasts 2 game nights. Critical Hit: 10% chance Hit lasts 3 game nights.) 

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Capsules

Users may only possess one ability at a time. Purchasing an Ability Capsule or Champion Capsule when a user already possesses an ability will replace their current ability with a new one.

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Ability Capsule - 1200
Grants the user 1 of 16 unique abilities which provides effects under specific conditions. Users will be notified of the ability they receive via a mod in their team chat. (This is a Permanent Shop Item!)
1. Guts - When the holder is inflicted with a debuff, the player instead gains an additional +5 points on win and +2 point on loss during game nights. Hits and Poisons will not reduce the holder’s point gain. 
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect.
3. Compound Eyes - The holder’s Poké balls and Great Balls have a slightly increased chance. Hits set out by the player can also not miss.
4. Plus - 
 If anyone else on the holder’s team has the Minus ability, the holder gains an additional +5 points on win and +2 point on loss during game nights.
5. Minus - 
 If anyone else on the holder’s team has the Plus ability, the holder gains an additional +5 points on win and +2 point on loss during game nights.
6. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit.
7. Telepathy
 - Once per week, the holder can view the current status of all debuffs and potions.​
8. Slow Start - The holder’s items are redeemed at the end of the day (Midnight MST)
9. Unaware - The holder is unaffected by both enemy debuffs and ally Potions.
10. Sniper - If the holder lands a Critical Hit, the Hit lasts for 4 game nights. If this player catches a legendary pokemon, they get additional points.
11. Wonder Skin - Hits against the holder have a 50% chance to miss.
12. No Guard - The holder’s hits always hit, but hits always connect on the holder.
13. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from.
14. Pickup - The holder can gain a random item from the shop once, and only once.
15. Hustle - The player's Pokeball's have a slightly decreased chance to hit, but if this player catches a Legendary Pokemon, they get 1.2x points. 
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Champion Capsule - 3000
Unlocked after a User’s team obtains all 8 Gym Badges. Grants the user the ability to CHOOSE which ability you receive. Users will be notified of the ability they receive via a mod in their team chat. (Once Unlocked, This is a Permanent Shop Item!)
1. Guts - When the holder is inflicted with a debuff, the player’s earned points at game nights are instead multiplied by 1.25x. Hits and Poisons will not reduce the holder’s point gain. 
2. Synchronise - When the holder receives a debuff, the player who debuffed the holder suffers the same effect.
3. Compound Eyes - The holder’s Poké balls and Great Balls have a slightly increased chance. Hits set out by the player can also not miss.
4. Plus - If anyone else on the holder’s team has the Minus ability, this player gets 1.25x more points at game nights.
5. Minus - If anyone else on the holder’s team has the Plus ability, this player gets 1.25x more points at game nights.
6. Super Luck - The holder’s chance to miss with a Hit is replaced with a critical hit.
7. Telepathy
 - Once per week, the holder can view the current status of all debuffs and potions.​
8. Slow Start - The holder’s items are redeemed at the end of the day (Midnight MST)
9. Unaware - The holder is unaffected by both enemy debuffs and ally Potions.
10. Sniper - If the holder lands a Critical Hit, the Hit lasts for 4 game nights. If this player catches a legendary pokemon, they get additional points.
11. Wonder Skin - Hits against the holder have a 50% chance to miss.
12. No Guard - The holder’s hits always hit, but hits always connect on the holder.
13. Trace - The holder receives an ability that another player already has. The holder is notified which player they traced the ability from.
14. Pickup - The holder can gain a random item from the shop once, and only once.
15. Hustle - The player's Pokeball's have a slightly decreased chance to hit, but if this player catches a Legendary Pokemon, they get 1.2x points. 
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Other Items

Catching Charm - 1,600
Increases the success chance slightly when trying to catch the Weekly Legendary Pokemon.
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Flash - 250
Reveals all debuffs affecting the user’s team in #battle-log. Debuffs are hits, poison, critical poison, paralysis, full paralysis, burn, and effects from vendetta. (This is a Permanent Shop Item!)
Fresh Start Mochi - 700
Completely removes the user’s ability gained from either Capsule.

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Full Restore - 500
Fully remove all debuffs from the user. (Debuffs are hits, poison, critical poison, paralysis, full paralysis, burn, and effects from vendetta)
Grab Bag - 800
The user receives three random items from the current Pokémart (excluding the Grab Bag), weighted according to how far behind the user’s team is from first place. Can contain any items currently available for purchase in the Pokémart; however, all items must be activated immediately and cannot be held for later. A mod will reach out to you asking what you want to do with your items if applicable. (This is a Permanent Shop Item!)
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Gym Badges - 500
Work together with your team to purchase all 8 gym badges. Once a team obtains 8 gym badges, they obtain access to the Champion Capsule, a version of the Ability Capsule that allows you to PICK which ability you receive. This also unlocks the coveted Master Ball that guarantees you the catch for a Legendary Pokemon. (Each team may only purchase 8 gym badges) (This is a Permanent Shop Item!)

Leftovers - 1,000
Players who purchase this item in week 1 will receive 500 pokedollars at the start of each following week.

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Mail - 100
Allows the user to send a message in #battle-log for all teams to see. Please note this message is not anonymous! (This is a Permanent Shop Item!)
Pokedollar Exchange - 500
Exchange your 500 Pokédollars for 100 points. (This is a Permanent Shop Item!)
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Rocket Exchange - 600

Exchange your 600 Pokedollars for 130 points. (This is a permanent Shop Item after you unlock all Gym Badges!)
Potion - 250
1.5x point multiplier for the user, effective for 1 game night. (Does not stack with Hyper Potion) (This is a Permanent Shop Item!)
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Hyper Potion - 1250
1.5x point multiplier for the user’s whole team, effective for 1 game night. (Does not stack with Potion)
Vendetta - 750
The user sees who put a debuff on them and then applies the same debuff to the person who put it on them, however the effect or length is doubled. In Addition, the user gets to send mail in #battle-log with the use of this item. (Vendetta does not clear the users debuff)

Hit, Poison, & Critical Poison have their length doubled, Paralysis & Full Paralysis extremely reduce the success chance of all affected Poké Ball items, and Burn causes all points received from Pokémart items to be quartered. (Vendetta can be used against a Vendetta for even stronger debuffs, however all debuffs will be cleared with the single use of a Full Restore)

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(This is a Permanent Shop Item!)
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